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Charged cool it death road to canada
Charged cool it death road to canada















Especially if said event ruined one of your runs.

  • Being able to circumvent a bad event due to a combination of personality traits can feel very good.
  • You can set NPCs on fire or blow them up with explosives where they would otherwise be immune to Friendly Fire.
  • Sacrificing a disliked party member intentionally can be this.
  • It tends to get less hectic outside even with zombies spawning from the ground.
  • The Last Sale at Y'all Mart might be intimidating… until you realize you can run into the store, grab the supplies, then spend the rest of the siege outdoors.
  • Sadly, it's not the typical randomized siege and is chosen in Always be Looting. There's also always plenty of gas to grab from the station itself, and plenty of supplies.
  • The Gas Station holdout levels are quite easy to survive in thanks to the propane tanks that can be thrown at the zombies for a spectacular explosion (just don't get caught in it).
  • Some even provide cars, and in the siege variants, the stage is sufficiently spacious and not too agoraphobic.
  • The various Cabins are a nice "in and out" stage with decent loot.
  • The vehicle provided isn't worth hijacking (think of an even worse version of the many vans in the game), but the stores themselves still provide what they do.
  • The Giant Animal leads to a variant of the Commercial Row stage on steroids.
  • or something like Pukeyballs, Turrets, or haunted silverware. There's a room that's guaranteed to have an awesome melee weapon.

    #CHARGED COOL IT DEATH ROAD TO CANADA FULL#

  • The Dark/Haunted Mansion is a villa full of goodies, though it can be difficult to navigate without a flashlight (just bring one and everything will be fine).
  • The Concrete Bunker is guaranteed to have at least a few guns, one of which is of the advanced type (Auto Shotguns, Assault Rifles, Uzis, etc), and loot of all types sans gas.
  • charged cool it death road to canada charged cool it death road to canada

    For Always be Looting stages, the Sporting Goods Store and Hardware Store are much like their city counterparts, but merged with the Y'all Mart layout, which greatly increases the chances of finding good melee weapons (and finding more of them).You may even find a Chainsaw! The Lost Safehouse/Infested Stronghold are also places worth going, as they have tons of loot (and many weapons for the latter).

    charged cool it death road to canada

    For City stages, the Hardware Store often yields gas and durable melee weapons.It's not uncommon to find a valuable firearm or advanced melee weapon here. The loot is piled neatly in one of the building's rooms, and there's extra food in the vending machines. For the first stage in a run, the stage with the most loot and least walking by far is the Rest Stop.Best Level Ever: There are quite a few stages that yield lots of loot, stat boosts, or even rare characters, all while still being manageable and not being overly difficult:.A Triumphant Reprise of the main theme that plays as you brave the last stretch of the game with what little resources/teammates you may be hanging onto. "Canada, Ho!", or "Canada, Schmanada".The sad, yet hopeful sound of this music can make you fight to your last if you have endured a particularly nasty journey to Canada so far. The theme that plays during the City of Crushed Hopes, the final, grueling 4-hour siege of the game on the higher (or Crueler Bandits) difficulties. The theme for the Dark and Haunted Mansion is appropriately spooky and mournful. A jolly and uncharacteristically joyful theme for a zombie apocalypse, but that still fits the ridiculous tone of the game. A cheery and extremely catchy upbeat theme… that only plays when your car's engine is on its last legs. It can soothe your nerves after a tough looting map. A calm melody you hear while you watch your car speeding through the Death Road. Awesome Music: The music in the game is extremely catchy to say the least.Likewise, if a party member with really low Loyalty betrays your party in a certain text event, your characters will take damage, but no hits to their Morale.

    charged cool it death road to canada

    Characters don't lose Morale (or even mourn) if one of their teammates die, be it from zombies or some other reason on the Death Road. Angst? What Angst?: While there is a plethora of problems that can crush the hopes of your party, death is strangely not one of them (not directly, at least).















    Charged cool it death road to canada